GNA Company's Challenge,
The Start
- decReceived KRW 5 billion in bridge capital
- nov'Playio' Taiwan launch
- aug'Playio' generates over 10 million game installs
- apr'Playio' Japan launch
- novEntered publishing contract with DECO Inc.
- mayPlayio 1 million downloads on Google Play Store
- novReceived KRW 1.6 billion in bridge capital
- augPlayio US soft launch
- aprPlayio ranked 4th in Google Play Store's Entertainment category
- decAttracted 1.2 billion won bridge investment (incl. TBT Partners)
- octSelected for TIPS, a private investment support program for technology startups directed by the Ministry of SMEs and Startups
- julAttracted 20 billion won pre-Series A investment (incl. Laguna Investment)
- febPlayio launches on Google Play Store
- sepGNA Company Founded
Adding value to
the gaming entertainment experience
GNA Company is committed to enhancing the value of the gaming entertainment experience. Today, gamers can engage in a variety of activities related to gaming, such as playing games themselves, watching gaming videos, and discussing games within online communities. These experiences have traditionally been considered to be of little value, and the time and money invested by gamers have often been overlooked.
GNA Company wants to give value to these experiences, whether it's economic, social, or cultural in nature. Playio represents the starting point for this vision, as we strive to provide gamers with economic value that enables them to enjoy a more fulfilling gaming experience. We are dedicated to creating an environment where gamers are treated fairly and with respect. And now, gamers worldwide can now generate value through Playio.


